Tuesday, 28 February 2012

Week 1

Primitive and Low Poly Modelling

I have used 3D Studio Max before in previous studies so I am quite confident using the basics of this software, from forming a box, plane or sphere to changing the shape using editable poly mesh, extrude or bevel to create basic shapes. I hope to increase my knowledge of 3D Studio Max and to be able to create a detailed and informative blog over the next few weeks.

In this first tutorial we learnt the basics of Poly modelling to teach us how to use shapes, editable mesh, soft selection, extrude and bevel.


Apple - soft selection tool




This apple was made by firstly creating a sphere, and converting to editable poly mesh, and selecting vertex from the modifier, the sphere is now ready to edit. Selecting the top of the circle move vertex down to create the top of the apple, and do the same to the bottom. Then using the soft selection tool I highlighted different points of the sphere to create an uneven surface. To create the stem I created a cylinder and increased the height segments, and converted the cylinder to editable poly mesh and from the modifier drop down menu I selected the bend tool,  selecting and increasing the z axis increases the angle of the cylinder. I then moved the cylinder to the top of the sphere to create the stem.




I then changed the stem colour to brown and the sphere to green to give the appearance of an apple, and added a target spotlight which I will cover later in this blog. 


Final Render of Apple
                                                                 

 Castle - Extrude





For our second tutorial we were shown how to create a simple castle using basic shapes, I created a castle using two types of shapes, box and cylinder. firstly I made the walls by creating a long thin box and changing the amount of segments so that I am able to extrude them, I then changed the box to editable poly and selected polygon, then selecting one of the top segments I used the extrude tool to extend the polygon, I then did this for every other segment to create my wall. I copied and rotated the wall 3 times so that the outer wall is formed. I then did the same for the cylinder for each corner, by selecting segments and extruding.





I created the center tower of the castle by applying the same techniques as the outer wall, and adding a thin box for a roof.


Final Render of Castle
                                                                 


Person - Extrude and Bevel


For our third tutorial we were shown how to create a basic person using the bevel and extrude tool. I first created a box and changed the length and width segments to three and the heights segments to two. 





Then changing the box to editable poly and selecting the middle poly I extruded the polygon to create the neck and then bevelled the top create the bottom of the head, this technique is then repeated to create the head arms and legs. A Turbo smooth can then added to reduce the sharp edges.


Final Render of Person



Leonardo Da Vinci 


Project - Leonardo Da Vinci's Machines

Mood board


We are to chose one of Leonardo Da Vinci's amazing machines, model it, animate it and present it in a 15th Century Italian environment.





Leonardo Da Vinci was born in 14 was an italian Renaissance polymath: painter, sculpter, architect, musician,, scientist, mathematician, engineer, inventor, anatomist, geologist, cartographer, botanist and writer.

Machines

These are just a few of Leonardo's machines:


                                     Ornithopter Flying Machine
 
http://inventors.about.com


                                            Eight and twelve Barreled Machine Gun
 
http://inventors.about.com



                                                      Glider


http://inventors.about.com

                                               Armoured Car
http://inventors.about.com
                                 

                                      Machine for storming walls

http://inventors.about.com
 

                                              Giant Crossbow

http://inventors.about.com
 

                                                  Parachute

http://inventors.about.com


Chosen Machine 

I have chosen to create an animation based around the twelve barreled machine gun shown below.

 

http://www.davincibio.org/machinegun.jsp

Attempting to increase the fire power of a traditional cannon, Leonardo da Vinci designed this innovative 12-barrel gun carriage, Though hardly capable of rapid-fire, this design housed an ingenious aiming and loading mechanism. The fan like shape made it potentially effective weapon against massed advancing troops, by widening the field of fire and reducing possible mistakes . Additionally, it's lightweight and large wheels would have provided for excellent mobility on the battlefield. The aim of the tiers is that in rotation, the first tier fired while the second tier can be loaded. This allows for the third tier to cool down before it's turn in the rotation to be loaded and fired again. Leonardo aimed to increase the firepower of the weapons he worked on and to maximize their overall destructive capacity. He did this for his Patron's benefit in having superior firepower compared to his rivals and for his own personal, intellectual curiosity.

source- http://www.davincibio.org/machinegun.jsp

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