Week 1
Primitive
and Low Poly Modelling
I have
used 3D Studio Max before in previous studies so I am quite confident using the
basics of this software, from forming a box, plane or sphere to changing the
shape using editable poly mesh, extrude or bevel to create basic shapes. I hope to increase my knowledge of 3D Studio Max and to
be able to create a detailed and informative blog over the next few weeks.
In this
first tutorial we learnt the basics of Poly modelling to teach us how to use
shapes, editable mesh, soft selection, extrude and bevel.
Apple -
soft selection tool
This
apple was made by firstly creating a sphere, and converting to editable poly
mesh, and selecting vertex from the modifier, the sphere is now ready to edit.
Selecting the top of the circle move vertex down to create the top of the
apple, and do the same to the bottom. Then using the soft selection tool I
highlighted different points of the sphere to create an uneven surface. To
create the stem I created a cylinder and increased the height segments, and
converted the cylinder to editable poly mesh and from the modifier drop down
menu I selected the bend tool, selecting and increasing the z axis increases the angle
of the cylinder. I then moved the cylinder to the top of the sphere to create
the stem.
I then
changed the stem colour to brown and the sphere to green to give the appearance
of an apple, and added a target spotlight which I will cover later in this
blog.
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Final Render of Apple |
Castle - Extrude
For our
second tutorial we were shown how to create a simple castle using basic shapes,
I created a castle using two types of shapes, box and cylinder. firstly I made
the walls by creating a long thin box and changing the amount of segments so
that I am able to extrude them, I then changed the box to editable poly and
selected polygon, then selecting one of the top segments I used the extrude tool
to extend the polygon, I then did this for every other segment to create my
wall. I copied and rotated the wall 3 times so that the outer wall is formed. I then did
the same for the cylinder for each corner, by selecting segments and extruding.
I created the center tower of the castle by applying the same techniques as the outer wall, and adding a thin box for a roof.
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Final Render of Castle |
Person - Extrude and Bevel
For our
third tutorial we were shown how to create a basic person using the bevel and
extrude tool. I first created a box and changed the length and width segments
to three and the heights segments to two.
Then
changing the box to editable poly and selecting the middle poly I extruded the
polygon to create the neck and then bevelled the top create the bottom of the
head, this technique is then repeated to create the head arms and legs. A Turbo
smooth can then added to reduce the sharp edges.
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Final Render of Person |
Leonardo Da Vinci
Project - Leonardo Da Vinci's Machines
Mood board
We are to chose one of
Leonardo Da Vinci's amazing machines, model it, animate it and present
it in a 15th Century Italian environment.
Leonardo Da Vinci was born in 14 was an italian Renaissance polymath: painter, sculpter, architect, musician,, scientist, mathematician, engineer, inventor, anatomist, geologist, cartographer, botanist and writer.
Machines
These are just a few of Leonardo's machines:
Ornithopter Flying Machine
![]() |
http://inventors.about.com |
Eight and twelve Barreled Machine Gun
![]() |
http://inventors.about.com |
Glider
![]() |
http://inventors.about.com |
Armoured Car
![]() |
http://inventors.about.com |
Machine for storming walls
![]() |
http://inventors.about.com |
Giant Crossbow
![]() |
http://inventors.about.com |
Parachute
![]() |
http://inventors.about.com |
Chosen Machine
I have chosen to create an animation based around the twelve barreled machine gun shown below.
![]() |
http://www.davincibio.org/machinegun.jsp |
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