Wednesday, 29 February 2012

Machine Gun - Development Continued

The last parts to model for my machine gun are two handles, hinges and a stack of cannon balls, once these are complete my model is then ready for materials and final render.

Handle 1

This handle is positioned behind the boxes for the cannons, and acts as the handle to open the hatch to reload. The handle was very simple to make, by using a cylinder and adding height segments then converting to editable poly mesh I selected three sections and moved them down, I the applied the same to the other side and applied a turbo smooth.



Handle 2

The second handle was slightly trickier to make as I had to use several cylinders and position them correctly to make the right shape, I then grouped them to make it easier to move into place.




Hinges

These hinges are very simple to model just by using a thin rectangle and a small cylinder in the middle and copying and then placing behind the handle. 





Cannon balls

The cannon balls are spheres which positioned on top of one another to form a pyramid. I also scattered a few around the machine gun to make the scene look more realistic. 



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