Week 5
Machine Gun - Development Continued
Now that my model is complete I can add materials to the shapes, the next few screenshots explain how I got to my final rendered image.
Materials
I started by searching through images of wooden textures to use as a bitmap for my wooden frame, once I found the right texture I saved it and open it up on to the material editor. I then dragged the material to the frame which holds the cannons in place. Each shape is a different size, so the material may be stretched and look distorted, so I increased the amount of tiles onto the x axis.
Machine Gun - Development Continued
Now that my model is complete I can add materials to the shapes, the next few screenshots explain how I got to my final rendered image.
Materials
I started by searching through images of wooden textures to use as a bitmap for my wooden frame, once I found the right texture I saved it and open it up on to the material editor. I then dragged the material to the frame which holds the cannons in place. Each shape is a different size, so the material may be stretched and look distorted, so I increased the amount of tiles onto the x axis.
I had to use several empty slots with the dark wood bitmap as each part of the frame needed adjusting by either adding more tiles or selecting uv.
Now that the wooden frame is complete, I looked for a rusty metal texture to use on the wheels and cannon balls; I then applied the same steps to add the material to the shapes.
Once all the materials were assigned to each shape the model is now complete and ready for render
Final Render of Machine Gun
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