Thursday, 3 May 2012

Week 10

Animation development continued

Inside of my castle i will have a simple renaissance building, as i want to create a training ground where the machine gun is being tested.

Renaissance Building




 I will first make some renaissance style arches to sit next to my building but run wall to wall in the castle. i found this image on flickr, by breaking up the pillars to different shapes of boxes and cylinders i quickly made one pillar, then holding the shift key and dragging a copy out to a reasonable distance i coped the pillar several times.




 Once i had my pillars made the next step was the arches, i made a think rectangle and used the bend tool to create the arch and placed it between the two pillars, copying the arch onto the other pillars. I then made a rectangle and placed it from end to end on top of the pillars covering the arch ways, i then placed cylinders inbetween each arch way and used the pro boolean tool to quickly make my arch ways.





The next step was to make the building itself, this is made with one main box. The stacked boxes in each corner of the building are to add detail to the building and will later have a marble material added to them. The roof was made using a box and, converting to editable poly to change the vertex of the shape. I then assigned material to each plane, instead of the whole shape so that the material wasn't distorted. The windows were made using basic shapes, then copied to cover the front of the building. I then added a door, and wooden beam to attach the archways to the building. Finally finishing by adding materials to complete the building.


Final Building Render


Final building Render



No comments:

Post a Comment