Thursday, 3 May 2012

Animation scenes

Now that my environment is made, i know need to animation each scene, adding cameras, lightning, and animating any polygons.


Scene 1

In this scene i used a line tool to create a line going from the start all the way around the castle, up the bridge to the gate, i then used the vertex to bring each line above the plane so that the castle is visible . I then animated the gate opening at the last few frames so the gate opens to reveal the machine gun in the video. i then added a mr omni area light to create shadows and added a target camera to the scene, making the target the entrance to the castle so that the camera will move around that point.

 



I then used a path constraint and attached the camera to the line, and rendering a single frame to make sure the scene looks good before the final render.


Camera 01





Scene 2

To produce this scene i created an arc around the machine gun and brought the z axis up from the plane, i then tilted one end so that the camera moves up when doing a 360 degree spin of the machine gun.




I then added a path constraint to the camera and attached it to the arc, and rendering one frame before final rendering.

Camera 01




Scene 3

For scene three of my animation i created a line from the edge of the machine gun to the middle target.




I then attached a target camera to the line using path constraint, and allowed the camera to moved closer to the target, this will be sped up in Premier Pro to add to build tension.




Camera 01





Scene 4

 This scene was more complicated to do than the rest as i needed to animate the machine gun firing, i firstly created a line and moved the line into the middle of one of the cannons. I then created a sphere and attached using position constraint.




I then copied the lines and sphere 12 times to moved them to fit each cannon.





Now that my lines are in place i can start animating. The machine gun doesn't fire all at once, it staggers so i needed to change the autokey so that each sphere moved after each other. I did this by separating the frame by 50 to give time for one to move, then the next one and so on.




Once the machine gun was animated i put a free cam at the back of the machine gun and rendered one frame before final rendering.

Camera 01


Scene 5

For this scene i used all the existing animation from scene four but i changed the camera angle to the side.




I used a target camera and attached the target to one of the spheres using position constraint, so that the sphere stays in the middle of the shot.




Camera 01




Scene 6


When making this scene i only needed the back wall so to speed up rendering time i deleted half of the environment as the camera wouldn't see it. I want to make one of the cannons miss the targets and knock down part of the wall to show the power of the machine.




I applied the same reactor tool technique i'd learnt in the tutorials, but adjusted the reactor options accordingly to suit the scene. Then adding a free camera and rendering a single frame before final render.



Camera 01




Wire frame 

The wire frame effect that i will be using as part of scene two was very easy to achieve, i deleted all of the environment, but kept the camera and arc, as i want the positions to match that of scene two so i can blend them together in Premier Pro.




Once all the environment was deleted i selected all parts of the machine gun, selected materials and selected the wireframe option, this creates a wire frame material that you can drag onto the model, the colours can also be changed in the material editor.




I then rendered out a single frame before final render.


Camera 01





All scenes were rendered at 720x640 at every third frame.

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